Retro Rocket OS
BASIC-Powered Operating System
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SPRITELOAD Keyword
SPRITELOAD integer-variable, string-expression

Loads an image from disk as a sprite and stores its handle in the given integer variable.
Use the handle with PLOT or PLOTQUAD, and free it with SPRITEFREE when finished.

Note
The first argument must be an integer variable, not a literal or expression.
Paths are case-insensitive and . / .. are not supported in paths.

Supported formats

Extension File type
JPG JPEG
PNG Portable Network Graphics
TGA TARGA
BMP Windows DIB Bitmap
PSD Photoshop Document
GIF Graphics Interchange Format
PIC Pictor Paint (PC Paint)
Note
Each program may have up to 1024 sprites loaded at once.
Handles are per-program. All sprites are auto-freed when the program ends, but it’s good practice to call SPRITEFREE yourself when you no longer need a sprite.

Examples

Load and draw a sprite

SPRITELOAD S, "/images/logo.png"
PLOT S, 100, 80
SPRITEFREE S

Background plus multiple placements (using screen size)

SPRITELOAD BG, "/images/computer.jpg"
SPRITELOAD BRAIN, "/images/brainbox.png"
PLOT BG, 0, 0
PLOT BRAIN, 0, 0
PLOT BRAIN, GRAPHICS_WIDTH - 250, 0
PLOT BRAIN, 0, GRAPHICS_HEIGHT - 250
PLOT BRAIN, GRAPHICS_WIDTH - 250, GRAPHICS_HEIGHT - 250

Project a sprite onto a quad

SPRITELOAD S, "/images/tile.png"
PLOTQUAD S, 60,180, 260,180, 220,120, 100,110
SPRITEFREE S

Handle load errors

ON ERROR PROCload_fail
SPRITELOAD S, "/images/missing.png"
PRINT "Loaded"; REM only reached if no error
END
DEF PROCload_fail
PRINT "Sprite load failed: "; ERR$
ENDPROC

Behaviour and usage notes

  • string-expression is the filename or path to the image. Use CHDIR to set the working directory or supply an absolute path starting with /.
  • Drawing respects the current graphics state (for example, AUTOFLIP and FLIP). If AUTOFLIP is FALSE, your drawing appears when you call FLIP.
  • Free sprite resources explicitly with SPRITEFREE to reclaim memory during long-running programs.

See also:
PLOT · PLOTQUAD · SPRITEFREE · CHDIR · AUTOFLIP · FLIP